PHEONISE

Game Programmer | Australia

About Me

I’m a generalist programmer and Unity3D enthusiast, with strong practical knowledge of many areas of game development, and a passion for creative uses of interactive technologies. I’ve created many different types of games, tools, and applications, with over 5+ years of Unity3D/C# experience. I’m greatly experienced in many aspects of Unity3D and enjoy using it do new and unusual things, including VFX, Desktop Overlays, and Controlling Real-World Objects!

I have a passion for Rapid Prototyping, but enjoy all elements of Game Development a lot!
I have experience with 2D, 3D, AR and VR, as well as Online Networking/Multiplayer.

I have working knowledge of other tools, such as 3DS Max, Adobe Photoshop/Premiere/After Effects, Quixel Tools and Megascans/Mixer, and git version control.

A Lite CV can be downloaded here: CV Lite

Projects

VIRTUAnimator

A simple-yet-powerful animation tool within VR. With keyframes and workshop support, animating characters and objects is easier than ever!

Year: 2016
Bonus: DAE export for animations was added by request!


CeLL: Automata

A NieR: Automata fan game, combining the hacking sub-game with levels generated through a technique called Cellular Automata!

Year: 2017
Bonus: Yoko Taro (Director of Nier: Automata) followed me on Twitter for this!


OVERDRIVE

A SUPERHOT fan-game, made for the #MakeItSUPERHOT competition held by the SUPERHOT devs and ModDB.

Year: 2017
Bonus: Created from scratch in just 5 days!


Corridor VR

A wave-based VR horror-shooter, where the player must survive attacks from all 4 directions. Thanks to the animated ragdolls, you can shoot, smack, and throw zombies away!

Year: 2016
Bonus: Inspired by the Antlion Defense level from Half-Life 2: Episode Two!


Hanzo: Training

An Overwatch VR fan-game where you play as Hanzo, and utilize his abilities to destroy all the incoming targets and achieve the highest score.

Year: 2017
Bonus: This was created in a weekend to try out some VR archery!